![]() Padded infused Cave Hopper Leather Overcoat.Infused Pig Leather Striders (boots) - loot is life.Infused Siphoner Leather Tabi Boots - immune to immobilization (bear traps, nets, spider webs).Shaded super steel helmet - immune to flashbangs.Grind for high quality (max quality: 160) super steel plates, Siphoner leather (max: 64), Pig leather (max: 64), and boot spring (max: 129?) You will burst with your fast AR and fire the slow AR w/ the free burst from Commando. Using any of the above rifles you can burst fired twice with adrenaline shot, three times with commando (see AP cost table [Another option would be burst (33AP) + grenade (15AP)/Taser (10AP) every turn.įor secondary weapon you will switch between: The goal is to obtain assault rifle firing at or below 11AP per shot. Muzzle brake is probably the better choice early to mid game, while a high quality smart module is the better choice mid to late game. A quality 147 smart module will increase damage of special attack by 59%. Muzzle Brake adds 2 extra bullet per burst, thus 2/5 * 100% = 40% increase in damage 2/7 * 100% = 28.5% increase. Look for the following high quality parts: Rapid Reloader (RR), Muzzle Brake, Smart Module, assault rifle Hornet, Marauder and Chimera parts and craft:īurst rapidly fires five bullets with reduced precision, seven bullets with full-auto. For the first couple levels max gun (max gun every level! Do not invest in a secondary weapon as you'll failed miserably if you do), mechanic, tailoring and pickpocketing every level until you reach 50 effective skill for mechanic, tailoring and pickpocketing. Your skill screen should look something like: Pickpocketing 56 (50) - 56 is your base or "real" skill, and (50) is your effective skill. You only need 50 effective pickpocketing skill and you'll never run out of meds and ammo. Skill points in pickpocketing are optional - you can take them out and spend them (along with the 103 remaining points) on throwing/stealth/social skill/whatever.įor a new player I would strongly recommend pickpocketing. *note: critical power only works on weapon with critical damage bonus above 100%, meaning Chimera (9mm assault rifle) and Sniper rifle only. Take Armor Sloping once you have 4 super steel plates. Survival instincts & Doctor could be swap with any of the following: pack rathound, paranoia, fast metabolism, last stand, rapid fire, sharpshooter, critical power(*). It's strongly recommended you follow the order of feats in red, while all other feats could be taken in any order. ).Īs requested - Heavy Assault build, aka tin can. Tin Can AR below should be updated to Tin Can AR psi hybrid (another item added on my to do list for my guide. ![]() Junkyard surprises no longer grant INT+2 you will need Hypercerebrix, a DLC item for INT+2. Smart goggle and smart module on AR will no longer work w/ burst. Edited : Please note this build is outdated due to the release of DLC.
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